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FrontPage

Page history last edited by PBworks 16 years, 4 months ago

Welcome to the Victorious wiki!

 

The Victorious is a an online, text-based roleplaying game taking place in an alternate Victorian London.

 

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Crime. Corruption. Futility. The Supernatural. Steampunk. Mad Science. Oh, and secret agents, as well.

 

A map for the Intrepid Adventurer

 

If this sounds good so far....

here is a list of open positions.

 

If you're on livejournal, there's also a livejournal community


 

About The Victorious

 

A former player had this to say, and said it better than We ever could:

"If you avidly read things like Neverwhere by Neil Gaiman and From Hell by Alan Moore, if you have your own theory about who Spring-Heeled Jack really was, if you'd like to be treated by Dr Gull or Dr Jekyll, if you holiday at Whitby and leave your windows open all night on purpose, if you carry a London in your head that isn't London as it actually ever was but London as it could have been and was believed to be and perhaps should have been but then again perhaps not, then you may very well enjoy my friend's forum-based RPG The Victorious. (...) Should be jolly interesting."

 

Another opines:

"I always miss t'Vic when I have to be away. Life's no fun without a daily dose of doom."

 

 

Exerpt from The Manifesto:

History has changed, but the Age is the same. Still that delicate balance of base crime and high moral attitudes, still that constant tug between charity and condescension. We have the dichotomy of an age of maudlin sentimentality set against an unprecedented love of horror and the horrfic - and of course the two-way mirror of propriety and perversion. In the latter years of Victoria’s reign, the Empire is larger and more influential than ever. Goods, people and ideas flow into London from all corners of the globe, each leaving their unique stain on the character of the city. But the city remains quintessentially itself – bustling, chaotic, colourful, loud – and always divided, even more so in this world, between East and West, between the moneyed and the downtrodden. While the rich hide themselves in glass castles and live to carefully avoid any public misstep (all the while committing acts of the opposite nature in private) the poor live struggling, riotous lives, trying to just carve out a slice of years that disease, poverty and crime continually conspire to steal from them.

 

This game, as you may have already figured out, is not altogether optimistic in worldview. All the horrific possibilities of the era can exist here: there may be unspeakable things just under the pier, there may be a flashing blade down any alley, just waiting for a white throat. Anything in the Penny Dreadfuls could exist, and perhaps it always had. Perhaps it was somehow brought to life by the fevered, morbid imagination of the people who slept with these ghastly tales under their pillows at night. Horror and corruption are pervading themes, as is the double mirror the Age shows to the world, even now. Nothing is every fully revealed, and not only is not everything as it seems….almost nothing is. Almost everyone will have secrets ; what a person doesn’t know about their associates, their lovers, even their most trusted friends - literally can kill them.

 

And of course, the old ways aren’t dead – perhaps would never die. People still read stories about vampires and other horrors (more voraciously than ever, in fact), children still played with fairies in the bottom of their family’s gardens. Sailors still sang songs about mermaids and sea folk, and children still learned little rhymes about the old gods and heroes, as well as the monsters. More than ever, the Ethical confusion of the age was reflected by it’s turning to the mystical and the supernatural – ghosts, spirits, the fair folk and even demons were a focus of the collective brain. While secret societies conducted rites in hushed parlous and underground rooms to raise power and to shape the world to their will, middle class mothers gave their children little daubs of opium and hushed them to sleep with stories of banshees and bogies.

 

It was a glorious, wicked time, when technology had careened beyond the ability of society to keep up with it. The factories poured out dirty smoke from coal shovelled in by children, and the Industrial revolution had cause upset at almost every strata of society – from New Money to the Old Guard, from factory labourers to dockside prostitutes. Inventors, scientist, Steam power, in all of it’s loud, clattering glory, it a major force in this London as it takes the world by storm, forging new paths into new realms and even new ways of thinking. And as Science leaves it’s mark, society struggled to adapt, asking new questions and exhuming old ones – how far can Science take Humanity? Is it ever too far? What did clockworks, steam, medicine, even new theories like eugenics, psychoanalysis, and Darwinism tell us about what it means to be Human?

 

And of course – there is England herself, and London, the living, striving city. Victoria as the embodiment of her realm is still in mourning seclusion, even as men and women are recruited to secret agencies and commit acts of patriotic adventure to see to her safety and interests. These too exist, and are hidden just beyond the awareness of the ordinary citizen. England is a glorious ideal in the minds of her citizens...and many would do just about anything to increase her rule and to keep her safe form the foreign evil that menaces her...(and yes, there is one.) In the end Victoria is her realm, and we play in London not just as it was but as we remember it now - slightly skewed (and blurred, and sometimes sharpened) thorough the glass of memory, history, and Fiction

 

….but forget all that. At the heart, this game is really about people. Just ordinary people, going about their lives without ever realising how mad and how dangerous the world surrounding them can be. People who live blissfully unaware of the web of secrets and lies surrounding them…and have secrets of their own they only think are safe. And of course, people who are interconnected, who are part themselves of a vast, dense web of characters, experiences, and dreams all shoved into this city. The people, of course, are for you as the player to create and to animate. We have built a world – and now set it here for you to walk about in.

 


 

 

 

 

 

Comments (7)

Anonymous said

at 11:32 pm on Dec 25, 2006

ZOMG. You all know this is awesomes. We love the t'Wiki!

Anonymous said

at 12:08 pm on Dec 27, 2006

*laugh* I'm glad to hear that. I was afraid, really, that no-one would like it!

Anonymous said

at 12:13 am on Jan 4, 2007

oh WOW Jack! this is awesome! how the hell did you DO all this with nobody knowing?

Anonymous said

at 2:18 am on Jan 5, 2007

so we can start making pages for our characters now? Oh cool... /makes page for character/

Anonymous said

at 4:19 am on Jan 6, 2007

Jack, this is so incredibly nifty and full of awesome! I wholeheartedly agree, we do love the t'Wiki!

Gaius Sinfield said

at 10:02 pm on Aug 5, 2007

Pardon the dust on the Map page. If anything appears to be miscategorized thusfar, feel free to adjust it.

Anonymous said

at 6:50 am on Nov 14, 2007

It's fine! I'll move a few things about, but on with the good work!

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